Thursday, April 28, 2016

Delay of Game

Why do games get delayed? Its simple games get delayed due to technical problems that must be solved in order to deliver the experience the creators envisioned when they started. I wanna talk about two games in particular, Platinum Game's "Scalebound" and Nintendo's "Legend of Zelda Wii U." These two games have were shown at E3 2014 almost two years ago and have suffered massive delays and detail changes that have greatly impacted fan response for both games

Starting with what I believe is the lesser of the two evils, Scalebound, Platinum games dub stepping, dragon taming, and super fighting RPG which I have been in love with ever since its original trailer in 2014. See the key feature of Scalebound is teaming up with your super awesome dragon that is fully customisable from armor to abilities. I love dragons they are the coolest thing ever and what made Scalebound's dragons so amazing was their AI that made them go into combat in multiple ways from spitting fire at a platoon of enemy soldiers  or stomping the enemy soldiers into pancakes of armor and soldier.you also get to have your dragon fight giant monsters which is another amazing feature because its like watching a godzilla movie you can be a part of. Now Scalebound's incredibly ambitious AI and game design has got to have unseen hiccups in production that I understand  and the delay may be a full year or it could now it was changed from holiday 2016 to a 2017 date to be announced.

Now lets move on to the game that has really rustled some jimmies The Legend of Zeld Wii U. Oh boy has this game been around the block. Much like Scalebound LoZWU debuted at E3 2014 to everyone's expected elated excitement (heh heh alliteration) but due to difficulties was delayed. After some dissappointment and a lack of updates there was an announcement a few days ago on the Nintendo twitter it was explained that the Wii U part of Legend of Zelda Wii U was getting the addition of +NX or from LoZWU to LoZWUNX if you're in a hurry. Now what comes next is speculation but what this appears to be is a ploy to push NX sales. As the release of the NX draws closer and closer Nintendo has to find new games to sell this console that is coming up that isnt even replacing an outdated console because the Wii U holds its own against other modern consoles. In the end this delay seems more based on marketing and business strategy rather than technical improvements. Especially since the second version delays the other.

Honestly there is nothing wrong with delays sometimes they are a healthy part of a game that can make it great. The only problem with with delays is ulterior motives for pure monetary game and affects the previous product that shouldn't have been changed in any way.






Wednesday, April 27, 2016

Weapon Shop de Omasse: Rythm Smithing with Charm

Weapon Shop de Omase is a rythm based blacksmithing game in which you rent weapons you crafted to story characters  or NPC's with various numbers after the name NPC.

The basic crafting is centered around maintaining a combo streak throughout the process of hammering the molten ingot the desired weapon this is done by hitting the pattern of strikes set to a specific beat. the higher the streak the higher the bonus to the different damages to the weapon, slash, pierce, and blunt. while crafting the weapon you have a time while its over heated perfect temperature and its too cool to forge so there's also a slight time limit that can be extended by reheating the piece on coal that is a limited resource but you should always have more than enough to never have to scrap a piece.

The real place this game shines is the dialogue of the characters whether its NPC 24 asking you if you want to save such a great weapon for a character with a name or the fabulous Mr. Grape asking for a giant club so he can defend himself from monsters while he gathers ingredients for a beauty cream. The characters all have personality and stories that compel you to make better weapons so you can see where there story goes and what new weapons you can craft.

Overall the game is fun rewarding and friendly and is just a welcoming gay to play for an hour or two on the the plane or when you just have a few minutes to kill. The crafting is fun the story is fun and there isn't a single complaint that I can find with this game especially for its eight dollar price tag its a great game to play.


Pokkén Tournament: The Tale of the Suplexing Pikachu

What can I say about this game? Well I should probably say I barely have a clue as to how to play it but that's nothing new. This game is amazing and I can't figure out if its because the fast paced particle effect filled combat or the fact that I can have Pikachu suplex a chandelier and flying press the legendary pokémon Suicune.

In case you don't know Pokkén Tournament is the new fighting game centered around Nintendo's favorite super powered animals. Of all the 721 Pokémon to choose from we get a whopping roster of 16 with your classic fighting pokémon Braixen you know the one  that looks like a fox in a dress holding a stick that's been lit on fire or the heavy hitter and the best pokémon to put in the ring Chandelure, (If any of you don't know what that is its literally a chandelier). You might be wondering why such strange and non fighting pokémon are here where are the classics like Hitmonlee and Hitmonchan well the only fighting types in the game are Machamp and Lucario which is a welcome sight. But don't worry, do you remember the pokémon that evolves from Kirlia and is known for fighting? Me too but instead of Gallade they decided a better option would be Gardevoir who is renowned for her fighting talent.

Ok that personal rant aside Pokkén is an amazing fighter with strange but incredible mechanics. The biggest Mechanic is the Phase Shift which is a switch from a 3D arena fighter to a classic 2D fighter when enough punishment is dealt to a fighter with certain combos. The other Interesting Mechanic is the move changes from Phase Shifts. A projectile in the 3D Phase is a mid range blast in the 2D Phase while another button will change from a regular attack in 3D can change to a projectile in 2D.

The Combat is fun and fast and very rewarding even if you aren't very good at fighting games because almost every combination of buttons can create a fairly combo. Another interesting mechanic is the counter move that every pokémion has and it can be used to break the combo of an opponent, unfortunately one of the ways to get through the combo breaking through (the other is grabbing) has yet to be understood as to what exactly has to be done... By me anyway. Now I'm going to talk about is the support pokémon.  Throughout the battle you fill a support gauge which can be used to call out your support pokémon which range from damaging moves to healing and other passive boosts as well as negatives to your opponent. You start with three sets but more can be unlocked by completing the campaign. The last part of combat is the Synergy Gauge which is how your pokémon mega evolves or enters a super state if they don't have a mega evolution. These forms do more damage have some different moves and can use their super move for massive damage. Pikachu Libre thows her (yes it is a her look at the shape of the tail) opponent into a wrestling ring fist pumps and does an electric Flying Press, but thats neither important or relevant. These supermoves can be blocked and cancelled out and hava a variety of ranges they can also be used only once per mega evolution.

Overall Pokkén Tournament is one of the of the most innovative an genuinely fun fighters I've played to date, even if particle affects assault fills my eyes faster than cup at the bottom of a lake.